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The weapons increase the range of characters' regular attacks, and if both characters attack in a precise way, they can lock weapons. They can also use physical attacks (there are strong/weak attack buttons for both weapons and physical attacks), but this rarely comes up. Unlike other fighters, however, each character fights with a weapon, ranging from swords (in fact, most characters use swords) to spears. Players face each other one-on-one, in a 2D field that can be enlarged if the fighters are far enough from each other.
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Gameplay A typical fight, taken from the SNES version. The game is also known for its quirky translation, traditional control scheme, camera zoom effects (in similar vein to Art of Fighting), randomly-dropped items (including food for healing and bombs for damage), and the Rage Meter (in which receiving damage causes the fighter to temporarily become "enraged" and more powerful).Īlong with being one of the few Neo Geo games to receive ports to most fourth-generation game consoles, the game spawned numerous sequels and spin-off titles throughout the Neo Geo's life cycle (making it one of SNK's most well-known game series). Set in the late 18th century, Samurai Shodown is known for being the first fighting game to focus on weapon-based combat and for its style of that era's Japanese culture (including calligraphy and musical instruments). Samurai Shodown (known in Japan as Samurai Spirits) is a 2D historical-fantasy weapon-based fighting game developed and released by SNK for arcades (running Neo Geo MVS hardware) and the Neo Geo AES on August 11, 1993.